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teaching
teaching philosophy, sample syllabi and student work available upon request
Interim BFA Advisor / Independent Studies & BFA/MFA Thesis Supervisor
CADRE Laboratory for New Media, School of Art & Design, San Jose State University
Spring 2005 – Spring 2007
Responsibilities included designing curriculum for the BFA in Digital Media program, integrating Digital Media curriculum into the Core Foundation program for all Art & Design classes, serving on BFA & MFA committees, advising students on both independent projects as well as course work. Additional accomplishments included: overseeing SWITCH – the online journal of New Media theory, obtaining sponsorship with Wired Magazine for seminar students, organizing student exhibitions and film screenings both on and off campus, organizing department field trips, internships and career opportunities.
Advanced Digital Video
CADRE Laboratory for New Media, San Jose State University
Spring 2007
Advanced Digital Video explores both advanced production models & special effects, as well as advanced concepts and framing of ways to present video. This course also focuses on experimental uses of video such as cell phone camera phones, ipod videos, video for the web, and others. Additionally we will look at ways to present video outside of the box including video installation, projection, and site-specific work.
Contemporary Media Seminar
CADRE Laboratory for New Media, San Jose State University
Fall 2006
This course explores issues of contemporary media studies. The class combines discussions around digital media issues, exploration of students’ own work and ideas, field trips, and real life applications. This course offers an exploration of aesthetic, cultural and social implications associated with new digital technology, an investigation of theoretical topics in digital media art and analysis of contemporary technology related issues that shape the discourse in digital media art, pop culture, and contemporary society. This course is taught as both theory and practice. It focuses a portion of the semester on real life applications and potential outlets for work and practice outside of school.
Introduction to Digital Media
CADRE Laboratory for New Media, San Jose State University
Spring 2005, Fall 2005, Spring 2006, Fall 2006, Spring 2007
This course explores the fundamental concepts and methods of Digital Media production. It is a Visual Art course and approaches media from a fine art perspective. Students produce artworks using currently available imaging, composition and web design software. The class focuses on current methods, trends and conceptual frameworks for artistic production involving information technology. The course emphasizes creative and critical thinking, problem solving and computer literacy. Students will explore digital media through Imaging (Photo Shop), and Net.Art (HTML, Dreamweaver, Image Ready)
* For this course I also redesigned core curriculum so that this course was included in the curriculum for all Art & Design majors.
Web Design 1
San Mateo Community College
Spring 2006
This course teaches the fundamentals of creating a website through a mixture of hands-on exercises, lecture, and demonstration. Topics include site layout principles, a discussion of HTML, color and image preparation for the web, browser compatibility, graphic user interface design, usability and Internet ethics & copyright issues. Students build a basic website following accepted design layout standards. The class focuses on Dreamweaver, but also uses Adobe Photoshop/ ImageReady.
Art as System
CADRE Laboratory for New Media, San Jose State University
Spring 2005
This course is an exploration of art as the experience of an information system, including methods and techniques for simulation, networks and information mapping. This course is a Visual Art course and approaches media from a fine art perspective. The class develops software to explore issues and problems involving graphic visualization, mapping, database and networks. The course emphasizes artistic production informed by contemporary issue in science and philosophy. Conceptual content includes: surveillance: privacy vs. openness, information mapping - collecting, organizing and interpreting/translating data, collective intelligence, intelligent environments/AL, hypertext theory, complexity.
Digital Imaging
University of California, San Diego, Visual Art Department
Fall 2004
This is a basic course required of all students majoring in Interdisciplinary Computing and the Arts. The course covers basic computer skills, Photoshop, Image Ready, web design, and other skills. In addition the theoretical and conceptual aspects of computing in the arts are presented in critical discussion to combine theory with practice.
Culture, Art, and Technology (CAT)
University of California, San Diego, Sixth College
Fall 2003, Winter 2004, Spring 2004
This core sequence of courses develops students’ abilities to explore the richness of intellectual and academic multiplicity, write effectively, ask and examine difficult questions, work with multiple media and sensory experiences, collaborate in teams, consider ethical issues, develop digital literacy, and explore art and technology in a cultural context. This is a seminar course focusing in discussion and writing.
Electronic Technologies in Art
University of California, San Diego, Visual Art Department
Winter 2003
Electronic Technologies in Art, is nick named "the Robotics course". The studio portion of the class consists of learning and understanding basic electricity principals to building small electronic experiments using sensors. These small projects lead to creating independent projects utilizing basic electronics to make interactive art pieces. Conceptually this course looks at other artists using robotics, electronics, and interactivity, questioning the triangle between art work, artist, and viewer and how interactivity in art works challenges the notions of perhaps more "traditional" art works.
Digital Media I: Time, Movement, and Sound
University of California, San Diego, Visual Art Department
Fall 2002
Looking at many of the founders of the moving image and interactive art works from film history to net.art, this course addresses some of the basic questions of digital art works. Most importantly, the question: How can we as contemporary artists create works of art that utilize technology but are not necessarily about the technology and speak across disciplines to larger art circles about non medium specific issues such as concept, aesthetics, composition, design, and theory.
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